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CRYENGINE Environment Editor Tutorial - Part 5: Color Grading
CRYENGINE Environment Editor Tutorial - Part 5: Color Grading
CRYENGINE Environment Editor Tutorial - Part 5: Color Grading

CRYENGINE Environment Editor Tutorial - Part 5: Color Grading

توسط CRYENGINE
توسط CRYENGINE

CRYENGINE Environment Editor Tutorial - Part 5: Color Grading Check out the latest video in our in-depth environment editor series which shows you how to create beautiful worlds in CRYENGINE hosted by our Learning Manager Brian Dilg. 0:00 - Intro 4:03 - Color management and the sRGB color profile 7:37 - Photoshop tips 8:11 - Naming adjustment layers 8:57 - Shortcuts to naming adjustment layers 9:53 - Understanding blending modes in Photoshop 12:40 - Using layer groups 12:53 - User layer opacity 13:41 - layer group opacity 13:58 - layer colors 14:13 - Example color grade from Hunt:Showdown 14:27 - Color grading best practices 15:45 - Exporting the color chart into the engine 17:19 - Installing the CryTools for Photoshop 17:54 - Resource compiler settings 18:37 - Forcing .cryasset files to be generated 19:00 - Color grade Console settings 19:21 - Activating a color grade in an environment preset 20:03 - Activating a color grade using the console 20:38 - Cache refresh and color grade change frequency 21:07 - Activating a color grade using Flow Graph 21:36 - Color grades for menus 21:48 - Disabling previous color grades before screen capturing for new grades 21:59 - Special purpose color grades 22:10 - HDR vs. color grading 22:21 - GameSDK sample grades 22:47 - Fixing video artifact problems from 3D drivers LevelDesign Lighting AchievedWithCRYENGINE Chapter five in the series shows you how to balance the final look of your game by creating a custom color grade using Photoshop. You will also learn how to design lighting in the engine to get the most out of what color grading can provide without degrading your image. The video explains where color grading fits in the render pipeline best practices in Photoshop color management how to export a customized lookup table and multiple methods of applying it to a level in CRYENGINE. You can follow along with written documentation here: https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+Part+5+-+Color+Grading CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Add us on Twitter: https://twitter.com/cryengine Follow us on Facebook: https://www.facebook.com/cryengineofficial/ Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine Browse our Marketplace: https://www.cryengine.com/marketplace Music credits: Mischievous Operations - Alfie-Jay Winters Hawaiian Conquistador - Joe E. Lee

CRYENGINE Environment Editor Tutorial - Part 5: Color Grading Check out the latest video in our in-depth environment editor series which shows you how to create beautiful worlds in CRYENGINE hosted by our Learning Manager Brian Dilg. 0:00 - Intro 4:03 - Color management and the sRGB color profile 7:37 - Photoshop tips 8:11 - Naming adjustment layers 8:57 - Shortcuts to naming adjustment layers 9:53 - Understanding blending modes in Photoshop 12:40 - Using layer groups 12:53 - User layer opacity 13:41 - layer group opacity 13:58 - layer colors 14:13 - Example color grade from Hunt:Showdown 14:27 - Color grading best practices 15:45 - Exporting the color chart into the engine 17:19 - Installing the CryTools for Photoshop 17:54 - Resource compiler settings 18:37 - Forcing .cryasset files to be generated 19:00 - Color grade Console settings 19:21 - Activating a color grade in an environment preset 20:03 - Activating a color grade using the console 20:38 - Cache refresh and color grade change frequency 21:07 - Activating a color grade using Flow Graph 21:36 - Color grades for menus 21:48 - Disabling previous color grades before screen capturing for new grades 21:59 - Special purpose color grades 22:10 - HDR vs. color grading 22:21 - GameSDK sample grades 22:47 - Fixing video artifact problems from 3D drivers LevelDesign Lighting AchievedWithCRYENGINE Chapter five in the series shows you how to balance the final look of your game by creating a custom color grade using Photoshop. You will also learn how to design lighting in the engine to get the most out of what color grading can provide without degrading your image. The video explains where color grading fits in the render pipeline best practices in Photoshop color management how to export a customized lookup table and multiple methods of applying it to a level in CRYENGINE. You can follow along with written documentation here: https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+Part+5+-+Color+Grading CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Add us on Twitter: https://twitter.com/cryengine Follow us on Facebook: https://www.facebook.com/cryengineofficial/ Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine Browse our Marketplace: https://www.cryengine.com/marketplace Music credits: Mischievous Operations - Alfie-Jay Winters Hawaiian Conquistador - Joe E. Lee


Buy CryEngine Video Tutorials-Ahmad Karami-www daneshjooyar com
Buy CryEngine Video Tutorials-Ahmad Karami-www daneshjooyar com
Buy CryEngine Video Tutorials-Ahmad Karami-www daneshjooyar com

Buy CryEngine Video Tutorials-Ahmad Karami-www daneshjooyar com

توسط Ahmad Karami
توسط Ahmad Karami

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